
Months prior, a silly stop-motion video teased another game in the franchise, one that played with the notion of playable appearances from other Capcom classic characters like Arthur and Ryu. A real shame, as access to all portable games on one cart with extras and/or more control options would’ve been nice to have, even if some of the color choices seemed a bit questionable.Ģ011 was not a good year for Mega Man. Sadly, even this near-finished collection failed to meet its planned release date and ended up getting scrapped altogether. Nevertheless, at least three builds were created, adding more and more color to the games and borders to fill in the rest of the GBA’s screen, though saving features and quick switch L- and R-button weapon changing had yet to be implemented, according to previews of the third version. Unfortunately, the release kept getting delayed, with Atomic Planet stating at one point that many of the titles’ original source code was lost, making the additions difficult if not impossible to accomplish. When the 15th year anniversary collection was released on the current home consoles, Atomic Planet was also hard at work on a Game Boy Advance version that would’ve compiled all five Game Boy titles onto one cart, fully colorized for the first time ever with unlockable illustrations and bonuses.



Mega Man Mania / Mega Man Anniversary Collection – Game Boy Advance (unreleased)

After Ballade's defeat, four stages featuring Robot Masters from Mega Man 5 must be cleared before access to the final stages is granted. The game follows the pattern set over the course of the past few Game Boy games, with the order of levels starting with four stages based on the Mega Man 4 Robot Masters absent from Mega Man III, followed by a brief middle stage where the game's Mega Man Killer, Ballade, is fought. Mega Man IV is the fourth classic Mega Man game on the Game Boy.
